AI Insights · Timothy · April 2022
Top 5 Battlefield Commander Games on Android in Russia for Q1 2022
In Q1 2022, the top 5 battlefield commander games on Android in Russia showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2022, the top 5 battlefield commander games on Android in Russia showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data. Here's an overview of how each game performed:
Game of Khans experienced fluctuations in weekly revenue, peaking at approximately $37.8K in late December before dropping to $8.7K in early March. Weekly downloads showed a declining trend, starting at around 12.2K in late December and falling to 630 in early March. However, weekly active users displayed a more stable pattern, beginning at 84K in late December and ending at 56.4K by the end of March.
Clash Royale from Supercell maintained a relatively stable revenue stream, with weekly earnings peaking at $40.5K in early January and gradually declining to $6.2K by early March. Weekly downloads also followed a downward trajectory, starting at 67.5K in late December and dropping to 12K in early March. The game saw a significant number of active users, with a peak of 2.96M in mid-January, tapering off to 2.06M by the end of March.
Art of War: Legions showed a consistent pattern in weekly revenue, starting at $8.7K in late December and tapering off to $2.3K by early March. Weekly downloads varied, starting at 10.1K in late December, peaking at 13.8K in early January, and ending at 8.8K by the end of March. Active users displayed a slight downward trend, beginning at 72K in late December and ending at 62.9K by the end of March.
Might & Magic: Era of Chaos saw a steady weekly revenue, peaking at $8.6K in late January and declining to $1.2K by early March. The game's weekly downloads were minimal, with numbers barely crossing the 500 mark, and active users showed a slight decline from 9.3K in late December to 7.4K by the end of March.
War Eternal-Divine Battlefield had modest revenue figures, peaking at $3.6K in late December and dropping to $591 by early March. Weekly downloads remained low, with the highest being 408 in early January and the lowest at 52 by the end of March. Active users displayed a minor decline, starting at 3.2K in late December and ending at 2.5K by the end of March.
For more detailed insights into these games and their performance, visit Sensor Tower.